Beginner module
Syllabus covered
Java Game Development – 1 – Threads
Java Game Development – 2 – Starting Threads
Java Game Development – 3 – Creating a Screen for Games
Java Game Development – 4 – Restoring Screen Size
Java Game Development – 5 – Creating a Full Screen Display
Java Game Development – 6 – Making Text Smooth
Java Game Development – 7 – Loading Images
Java Game Development – 8 – Beginning Animation
Java Game Development – 9 – Changing Scenes
Intermediate module
Syllabus covered
Java Game Development – 10 – Finishing the Animation Class
Java Game Development – 11 – Loading Pictures for the Movie
Java Game Development – 12 – Main Movie Loop
Java Game Development – 13 – Completing the Animation
Java Game Development – 14 – Making a Better Screen Class
Java Game Development – 15 – Finding Compatible Modes
Java Game Development – 16 – Comparing Display Modes
Java Game Development – 17 – Full Screen with Buffer Strategy
Java Game Development – 18 – Updating Display and Restore Screen
Advanced module
Syllabus covered
Java Game Development – 10 – Finishing the Animation Class
Java Game Development – 11 – Loading Pictures for the Movie
Java Game Development – 12 – Main Movie Loop
Java Game Development – 13 – Completing the Animation
Java Game Development – 14 – Making a Better Screen Class
Java Game Development – 15 – Finding Compatible Modes
Java Game Development – 16 – Comparing Display Modes
Java Game Development – 17 – Full Screen with Buffer Strategy
Java Game Development – 18 – Updating Display and Restore Screen
Expert module
Syllabus covered
Java Game Development – 28 – Intro to Keyboard Input
Java Game Development – 29 – Handling Key Events
Java Game Development – 30 – Final Keyboard Input
Java Game Development – 31 – User Mouse Input
Java Game Development – 32 – Final Mouse Input
Java Game Development – 33 – Intro to Mouselook
Java Game Development – 34 – Mouselooks draw Method
Java Game Development – 35 – Using the Robot
Java Game Development – 36 – Final Mouselook Program
Very helpful